Sunday, March 11, 2012

Wiki-Experiment: An Interactive Blog

 “It must therefore be concluded that ‘grasping’ or ‘touching’, even for the body, is different from ‘pointing’.  From the outset the grasping movement is magically at its completion; it can begin only by anticipating its end, since to disallow taking hold is sufficient to inhibit the action.”
-Maurice Merleau-Ponty, Phenomenology of Perception.

            Out of the lingo dominating our increasingly technological and information laden society, no phrase has been quite as prevalent as the ubiquitous command: “Google it”. When someone asks a question like “What’s the capital of that country?” or “What does that word mean?” we invariably seek out the nearest search engine for the answer. In many ways, search engines have come to function as one of the foundational tools of modern society. Because of this it is necessary to consider how our conceptions of something as a “tool” can be augmented by our increasingly digital environments. In his book Being and Time, Martin Heidegger describes how a tool becomes subordinated to the goal which it is seeking to accomplish, such as a hammer hitting a nail, and in this way becomes not simply a “Thing” to be conceived but “equipment” directed toward an end. Heidegger writes:

In dealings such as this, where something is put to use, our concern subordinates itself to the ‘in-order-to’ which is constitutive for the equipment we are employing at the time; the less we just stare at the hammer-Thing, and the more we seize hold of it and use it, the more primordial does our relationship to it become, and the more unveiledly is it encountered by that which it is-as equipment (69).

For Heidegger, “equipment” is anything directed at an “in-order-to” or the end to which the tool is directed. When a tool ceases to be a "Thing" and becomes “equipment” it is no longer simply “present at hand” but “ready to hand”. From an ontological viewpoint, Heidegger believes that the “readiness to hand” of a hammer is the only way to discover its essence or “being” as a hammer,
            In what ways then does a modern tool like a search engine function like “equipment”? And how are our conceptions of these tools complicated by the ways in which we use them? It seems like something such as the search engine on Wikipedia functions like “equipment” when it allows us to accomplish our “in-order-to” of finding a specific article or piece of information. But what happens when our “in-order-to” remains the same but the tool used to accomplish it changes such as in this interactive web game based on the layout of Wikipedia?










After playing this game a few times with varying degrees of success, it becomes clear that the designation of the Wikipedia game as “equipment” used to accomplish the “in-order-to” of finding the article is greatly dependent upon one’s success at the game. For if I give up and cannot reach the article through clicking on links then does not the technology of the game become “present” to me? The game now draws attention to itself as a “Thing”, a piece of technology and no longer as “equipment” used to accomplish a task. In his book Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence, Andy Clark refers to this difference in technologies or tools as “transparent” and “opaque”. He writes, “A transparent technology is a technology that is so well fitted to, and integrated with, our own lives, biological capacities, and projects as to become…almost in invisible in use. An opaque technology, by contrast, is one that keeps tripping the user up, requires skills and capacities that do not come naturally to the biological organism, and thus remains the focus of attention even during routine problem-solving activity” (37). Thus in Clark’s theory, the game is “opaque” regardless of whether or not someone is able to reach the predetermined article because it is clear that this game, and any game for that matter, is inherently concerned with “tripping the user up”.
            Central to Heidegger’s and Clark’s theories about our conception of tools and technology seems to be binary oppositions between absence/presence and visibility/invisibility, with the privileged term coming first. Of course, as we have learned from Derrida, binary oppositions can be misleading and often times present an oversimplification of the situation and neglect the interdependence of the two terms. Thus in the case of this game I am hesitant to designate it as either a “transparent” or “opaque technology” or, to use Heidegger’s terms, “equipment” or a “Thing”. 

Before your read the conclusion of this paper, please follow the directions below:

1)      Open a new tab and go to the Wikipedia homepage.
2)      Type “egg” into the search browser. Then, once on the disambiguation page, click on the “egg (food)” link which will take you to the Wikipedia article on the egg.
3)      Now, clicking only on links within the article, attempt to navigate to the homepage of the Jacksonville Jaguars (football team). Remember, you cannot click on countries or dates, cities and states are fine.  If you give up, simply type “Jacksonville Jaguars” into the search engine and move onto step four.
4)    Click on the appropriate link below depending on the outcome of your game play. 





No comments:

Post a Comment